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Technical Artist (GDL based - On Site)

Age of Learning • 🌐 In Person

In Person Posted 2 days, 13 hours ago

Job Description

Company Overview:

Age of Learning®is the leading developer of engaging and effective Pre-K through 5th grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company’s research-based curriculum, developed by education experts, includes the award-winningABCmouse.com®Early Learning Academy, as well as the adaptive, personalized school solutions,My Math Academy®,My Reading Academy®, andMy Reading Academy Español. Having served over 50 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children. Summary:

Age of Learning is seeking a skilledTechnical Artist to bridge the gap between art and engineering on Age of

Learning’s educational games and interactive products. In this role, you will focus on building efficient

pipelines, solving visual-technical challenges, and enabling artists and engineers to work effectively together,

ensuring our products are visually engaging, performant, scalable, and developmentally appropriate for

children. The Technical Artist will be responsible for defining asset requirements, developing methodologies,

and creating guidelines that optimize art assets for performance and usability.

Additionally, this role will track technical details, facilitate cross-discipline communication, and contribute to

the overall aesthetic and functional success of our digital learning experiences.

You will operate as a hands-on individual contributor embedded within cross-functional Agile teams, with

broad influence across art, engineering, UX, and production.

Come join us in our effort to deliver a best-in-class, cross-platform product that delights and enlightens children and their parents around the world.

Responsibilities

Ensure the successful implementation of final art assets in web and mobile applications for consumer and school-based digital products

Provide aid to Designers in the creation and hand-off of production-ready art and animation assets

Help establish standards, conventions, best practices for asset creation and integration workflow

Manage optimization and best practices; ensure art assets meet performance, memory, and platform requirements.

Create and maintain art production templates covering wide-ranging needs

Research software tools that can help enable art production

Partner with engineers to profile, debug, and optimize visual systems.

Be the development team's main point of contact on the art and design teams when asset integration or performance questions arise

Review assets relative to technical and integration requirements before hand-off

Facilitate production-related communication between the engineers, designers, and artists

Be sufficiently versed in technology to advise artists and designers on opportunities and limitations affecting design decisions

Work with 2D/3D artists to prepare working files for integration into game engines including animations, visual effects, static objects, textures, and rigged characters

Support table integration of art assets into live products.

Work to optimize and streamline the art pipeline

Oversee and manage art-related performance issues and technical budgeting

Create and manage tools to expedite the production process

Partner with Leads to ensure product vision and quality benchmarks are met

Stay current with industry trends and technical advancements used in game development

Required Qualifications

5+ years of professional experience as a Technical Artist or in a related role, preferably in EdTech, gaming, or interactive media

Strong understanding of bothArt fundamentals and technical constraints.

Experience with game engines, asset pipelines, and scripting or tooling.

Proven ability to collaborate across art and engineering disciplines.

Strong communication, organization, and problem-solving skills.

Bilingual English/Business Spanish

Familiarity with custom shaders or shader plugins (like shader forge, shader graph)

Experience working in a fast-paced environment that requires rapid project turnaround and frequent priority shifts

Experience writing custom tools to aid in pipeline efficiency

Familiarity with at least one scripting language (such as C#, Python, C++) for automation and tool development

Experience optimizing assets for web and mobile applications, including texture compression, mesh reduction, and performance profiling

Knowledge of device formats and limitations

Adept at balancing trade-offs between quality and performance

Strong verbal and written communication skills for both design and engineering audiences

Team player, accommodating change easily

Agile at navigating multiple projects

Self-motivated, proactive, and detailed oriented

Able to manage time and schedules efficiently

Preferred Qualifications

Experience in games, interactive media, or EdTech products.

Experience supporting 2D pipelines, UI systems, or animation workflows.

Familiarity with performance profiling and optimization techniques.

Experience working in Agile development environments.

Passion for enabling creative teams and building joyful learning experiences.

Experience working in a scrum/kanban/agile environment

Experience with Python, MEL, and C#

Experience in 2.5D Art style pipelines

Familiar with version control software (like Gitlab, SourceTree)

Experience rigging and skinning

Experience creating VFX withengineparticle tools

Ability to write custom shaders

Able to make rough prototype games to demonstrate game design

Knowledge of Rive animation and flutter frameworks

Good understanding of technical and artistic pipelines in required skills

An Equal Opportunity Employer

Age of Learning, Inc. (the “Company”) is committed to a policy of Equal Employment Opportunity and will not discriminate against an applicant or employee on the basis of race, color, religion, creed, national origin or ancestry, sex, gender expression, age, physical or mental disability, medical condition, pregnancy, veteran or military status, marital status, sexual orientation, gender identity, domestic partner status, genetic information, or any other legally-recognized protected basis under federal, state or local laws, regulations or ordinances.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

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