đ Front-End Developer (Mid-Level) â React + TypeScript + Node
Chatswood \| 5 days on-site \| Mandarin required \| Game Development
âItâs no use going back to yesterday, because I was a different person then.â â Alice
Choose Your DoorâŠ
Door A: The Safe Hallway
Fluorescent lights hum. Standups drag. Your pull request waits⊠and waits. You sigh, sip a lukewarm coffee, and promise yourself that ânext sprintâ youâll actually ship something fun.
Door B: The Rabbit Hole
You step through a studio in Chatswood where prototypes become playable in days, not months. UI states shimmer like potions, builds deploy at the ping of a pipeline, and teammates switch between English and Mandarin like Cheshire Cats grinning between worlds. A game designer slides you a sketch: âCan this menu feelâŠ
curiouser and curiouser
?â You smile, open your editor, and React.
If you picked
Door B
, read on. (If you picked Door A, we wish you many fluorescent bulbs.)
Your Quest
Youâll be the front-end adventurer turning wild ideas into polished, performant game interfaces for web and mobile titles. One day youâre refining animation timing so a button âpopsâ just right; the next youâre wiring a Node-powered API into a TypeScript state machine faster than you can say âEat Me.â
Youâll pair with artists, designers, and backend mages, shipping features frequently via CI/CD. Dailies might be in Mandarin; code reviews in crisp TypeScript; launches with cake (sometimes literally).
âImagination is the only weapon in the war against reality.â â The Cheshire Cat
Power-Ups You Wield (a bit later, as promised)
React + TypeScript
mastery for building sleek, reusable UI components.
Node.js
know-how to integrate front end with services/SSR/APIs.
Mandarin (spoken \& written)
for daily collaboration with offshore teammates.
CI/CD
familiarity (GitHub Actions/GitLab/CircleCI) to ship fast and safe.
3+ years
crafting
complex software
(this is a
mid-level
role).
Nice-to-Haves in Your Satchel
Next.js, WebSockets/real-time updates, performance profiling.
Testing (Jest/RTL/Playwright/Cypress).
Any game/web graphics tinkering (Canvas, WebGL, PixiJS/Three.js).
The Map \& The Loot
Where:
Chatswood studio,
on-site 5 days/week
(think buzzing dev floor + playtest nook).
Reward:
A$110kâ$125k + super
(commensurate with your XP).
Start:
As soon as you can tumble down the rabbit hole.
Visa:
AU work rights required (no sponsorship this round).
Why This Adventure?
Ship like a speedrunner:
weekly releases, instant player feedback.
Small party, big impact:
your ideas arenât lost in the forest.
Creative room to roam:
if you can prototype it, you can pitch it.
How to Enter the Rabbit Hole
Send your CV plus a few lines on the trickiest front-end puzzle youâve cracked (links to repos/demos welcome). If youâve ever made a micro-interaction feel like magic, we want to see it.
â
Big Wave Digital đ
Since 1998, weâve been the talent ally for Australiaâs most imaginative tech \& gaming teams. Ready to pick
Door B
? Apply now and letâs make something wonderfully mad together.