Kepler Interactive is a collective of creatives working together to bring bold, beautiful ideas and experiences to life. We believe in empowering creativity, championing diverse voices, and shaping what’s next in interactive entertainment. To hear more about who we are, check out our CEO Alexis’ recent article in GI.Biz.
Creativity is at the core of everything we do, it’s the backbone of how we work. We back artistic vision, push boundaries, and believe in doing things differently.
There is space for everyone to have a voice at Kepler, and we expect you to as well. Diversity in thought is where creativity flourishes, and we encourage different people to contribute to conversations they might not normally be. You’ll need to be comfortable operating outside your comfort zone, challenging others and being challenged, as this is where growth really happens.
Our Values
Experimentation: We challenge the norm, stay curious, and move with confidence into the unknown.
Kindness: We believe how we treat people matters. We empower and uplift with clarity and honesty.
Excellence: We aim high. We think creatively, embrace feedback, and celebrate both wins and lessons learnt along the way.
Overview:
From the publisher behind Sifu, Expedition 33, Rematch, Ultros, Pacific Drive, and soon Orbitals, we’re looking for someone to lead our European scouting efforts.
This role is about identifying exceptional games before they are widely discovered. Many of the best opportunities come through relationships with developers working on something special long before it is announced.
We’re looking for someone with exceptional taste, curiosity, and deep cultural awareness; someone who understands what makes creative work resonate and is able to recognise it early.
Success in this role means:
Discovering high-potential games before announcement or market validation
Building trusted relationships with developers across Europe
Consistently bringing forward projects that align with Kepler’s creative standards
At Kepler, we look for projects that stand out creatively; games with distinctive visual identity, bold design ideas, and a clear artistic voice.
What you’ll do
Build and maintain strong relationships with developers, creators, and studios across Europe
Identify promising projects early, often before announcement or public visibility
Provide education on where we should be focusing our sourcing efforts to identify great projects
Evaluate games across gameplay, creative vision, market potential, and team capability
Play and assess inbound submissions to identify standout opportunities
Represent Kepler at industry events and conferences
Lead deal discussions end-to-end, from initial conversations through negotiation and signing
Work closely with internal teams to assess projects and align on publishing strategy
Contribute to shaping the long-term direction of Kepler’s portfolio
Priority skills
A strong eye for distinctive creative work: games with striking visual style, innovative mechanics, or unique artistic identity
Experience scouting, signing, publishing, producing, or investing in the entertainment industry
Ability to recognise when a project plays, looks, or feels better than expected for its scale or budget
A grounding in culture beyond games, film, music, design, architecture, art, literature, and how creative ideas translate into games
Strong pattern recognition for emerging trends in creative design and interactive entertainment
Comfort forming opinions and defending them in collaborative discussions
A thoughtful, relationship-driven approach to working with developers
A strong network within the gaming community
Experience evaluating games or creative projects from concept through production
The ability to articulate why a game matters creatively and commercially
Ability to lead commercial conversations and negotiate deals
Great scouts can come from many places. We’re particularly interested in candidates who are culturally engaged,people who draw inspiration from across creative fields, not just games. You might have worked in:
Game publishing, scouting, or business development
Games journalism
Film, music, or other creative industries
Game production, design, or studio leadership
Cultural or creative media more broadly
Application
Alongside your CV, we would like you to include a short cover letter telling us about something creative you find interesting: a game, film, album, artwork, or design. We’re interested in how you think about creative work and what excites you.
What can you expect during the Interview Process?
For the Senior Game Scout role we expect [3–4] interview stages, including:
Stage 1: Introductory conversation with the hiring manager, our Chief Business Officer Richie Zhu.
Stage 2: Discussion with publishing and portfolio leadership
Stage 3: Discussion with CEO, Alexis Garavaryan
Please be aware that there may be some slight changes to the interview teams and order of interviews depending on availability; we will give you full details with ample time ahead of each conversation.
How can we support you?
We want to set you up for success and make our recruitment process as accessible as possible for you. In your application, feel free to let us know if you need anything to make your experience or environment more comfortable. We'll do our best to support you.
What we can offer you
Competitive salary, 20% bonus, and potential for stock option plans
25 days holiday plus public holidays and end-of-year shutdown
Flexible working hours and remote work flexibility
£1,500 personal training budget per year and access to conferences and formal training
Up to 5 days paid volunteering leave per year and £100 charity donation on your birthday
Access to wellbeing support including Spill, Mental Health First Aiders, and more
Other benefits are offered subject to the country of residence, including:
Medical and health insurance (country dependent)
Pension contributions (country dependent)
Don't meet all the requirements?
We care more about outcomes than ticking boxes, and we know the perfect person for the role often has a CV that's a little different.
Research shows that women are particularly less likely to apply if they don't meet all the criteria in a job listing. If you're second guessing yourself, we encourage you to get in touch anyway.
Don't quit before you've started!