With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 \& Divinity: Original Sin 2 is looking for a Tools Programmerto join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
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Develop and maintain all development tools
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Design, implement and maintain user interfaces
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Identify and solve problems in our content creation workflows and pipelines
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Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
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Work with a multi-disciplinary team to implement new engine and editor features
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Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
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Communicate openly and regularly with team members and stakeholders
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Represent the team and its ideals in day-to-day communication
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Act as a role model and mentor for your fellow team members
Requirements
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5+ years of experience creating tools for game development
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Shipped game titles
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Excellent C# and .NET skills for desktop applications
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A deep understanding of WPF and XAML
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Experience with, and excellent feel for UI/UX and tool design
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Experience improving long-lived internal tools with legacy components
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Thorough C++ knowledge
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Open-minded and willing to iterate on a feature based on feedback
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The ability to analyse and understand the workflows of other disciplines
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You seek constructive criticism and are open to discuss issues or requests with end-users
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You are passionate about improving developer productivity and communicate in a supportive way
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You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
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Fluent written and spoken English
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This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have
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Familiarity with Python
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Experience developing DCC (digital content creation) pipelines
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Experience writing plugins/tools for Maya/Blender
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Experience making mods for larger games
What we offer
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An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
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An open, collaborative environment where ideas are welcome and encouraged
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A managerial team consisting of highly experienced game developers at the top of their fields
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Sharing hobbies and passions with like-minded colleagues
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Inclusive environment with many activities organized by the studios or the employees
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Commitment to making the best game possible for the fans, including listening to community feedback